Instructors ~ Joost Bonsen and Dan Novy
Faculty Advisor ~ Joe Paradiso
Meeting Time ~ Mondays 7-10pm in E15-341
Fall 2019 ~ 12 Mondays, September 09, through Monday, December 09; Final Project; No Final Exam
Class Description & Motivation ~ In Sci Fab, we read and watch science fiction, and use the inspiration it provides to envisioneer and futurecraft something epic. First, we explore worldbuilding -- imagining science fictional universes across domains and scales. Second, we focus on exemplar artifacts that iconify those worlds, without violating the laws of physics, and iterate towards functional prototypes.
Towards these goals, we start the semester with Envisioneering which combines multiple techniques -- including critiques of classic and modern science fiction, data-science extrapolation, digital and experiential simulation, evocative design imagination, and holistic integration of select elements of a fully developed science fiction universe. In the second half of the semester we shift to Futurecrafting which combines the analysis of classic and modern science fiction with imagining and ultimately instantiating -- via physical fabrication or code-based interpretation -- at least one compelling technology and/or artifact they depict.
Guest lecturers and representatives from member companies working in these areas will contribute to select project critiques. Past projects have led to compelling prototypes, compelling additions to personal work portfolios, published articles, and even Masters & PhD thesis topics.
Schedule of Homeworks and Specific Class Topics ~ The timing of each week’s theme, and details assigned homework readings and viewings, and projects is in the full Calendar below. Students have great flexibility to pick potential topics to explore in-depth but are expected to both spread this work over time as well as integrate it all together into the cumulative Final Project
Potential Topics for Student In-depth Explorations Include ~ Future of matter, energy, medicine, food, cities, brains, emerging nations, sex/gender, commerce, politics, transport, aging, entertainment, design, religion, and more. Students will be exposed to concepts of digital fabrication, machine vision, speculative design, blockchain technology, mobility, learning, sociotech, smartwears, interface design, machine learning, neuroscience, and synthetic biology to explore how tales of the future can inform technology today.
Class Expectations ~ We require students to commit to regular readings and/or viewings, actively participate in class discussions, have an open mind, work on both in- and beyond-class design and other exploratory exercises, develop & iterate project prototypes during the first and second month, and produce an integrative, cumulative final worldbuilding project.
Grading ~ There is no forced curve so everyone can do well. But we expect serious commitment and substantive work from everyone, including each individual member of teams. We account as follows:
Attendance & Participation including on-time presence in class, thoughtful contributions to discussions, being attentive and engaged, joining in design exercises, offering constructive project critiques of classmates work. = 30%
Readings & Homeworks for each of the five Techniques (two weeks per Technique), and how successfully class projects incorporate concepts addressed in the readings, each week is a cumulative addition to the Future Matrix, including written prose, graphs & charts, and drawings, renderings, and/or other visuals = 10 x 3% each = 30%.
Final Project integrating everything together (including documentation) = 40%
Each unexcused absence will result in losing one letter grade. Each failure to do the assigned readings or activity will result in a 5% loss of total points.
Projects may be done alone or in collaboration. Collaborations must document the full extent of each participant’s contribution and equal effort is expected per collaborator. The final project should build upon or in some way complement earlier class exercises or earlier prototypes.
Collaborative Reading List ~ Works in the realm of Science Fiction literature number in the hundreds of thousands. No single reading list can cover its entirety. The topics are as numeral and variable as their authors. To this end, we will introduce a dynamic “Collaborative Reading List.” There will be a few common readings to promote discussion but the reading list will be individualized toward the student’s passion, skillset, and area of interest. Students are encouraged to suggest works in addition to those assigned.
Fall 2019 Calendar
(Subject to change, modification, etc)
Topic | Week # & Tues Date | Lecture Or Homework Subject | Action To Do |
Pre-work | Read ahead and watch as much as possible; go beyond the excerpts if time permits | ||
Intro & Overview | Week 1 ~ 9/09 | Intros all around; introduce Future Matrix and World Book methods; Summarize Sci Fab techniques; Class Structure & Expectations | Exemplify worldbuilding; illustrate Future Matrix and World Book; Give examples from SF books & movies |
Homework | The Long Tomorrow Read Binti | ||
Retrospection & Imagination | Week 2 ~ 9/16 | Instructors introduce SF & Futurism Critique, learning from past forecasts, i.e. “Retrospecting” & “Imagination” approaches including Zwicky Box & Artifact From The Future, other creative Thinkertools | Propose candidate worlds to build for final project |
Homework | 1. Read Joe Haldeman’s short “A !Tangled Web,” from the collection ‘Dealing in Futures,’ including the section on worldbuilding right before and right after the story. 5. Watch Rosling’s TEDIndia Talk | ||
Extrapolation & Simulation | Week 3 ~ 9/23 | Instructors introduce Moore’s Law-like “Extrapolations” & “Simulations” including Role Playing Games & Scenario Analysis | Play The Thing From the Future in class. Continue to propose candidate worlds to build for final project |
Homework | Read:
Skim:
Post:
| ||
Integration | Week 4 ~ 9/30 | Revisit & iterate around prior techniques & Converge on Finale Deliverable | Commit to overarching worldbuilding idea & scale(s) of focus |
Homework | Watch: or 2. “The Sea is Ours: Tales of Steampunk Southeast Asia” Post:
Make:
START YOUR WORLDBUILDING DECK AND STORY BIBLE | ||
Week 5 ~ 10/07 | READ: CONTINUE YOUR WORLDBUILDING DECK AND STORY BIBLE | Convey most evocative possible future world vision & World “Bible” |
Topic | Week # & Tues Date | Lecture Or Homework Subject | Action To Do |
- | No Class ~ 10/14 | Columbus Holiday CONTINUE YOUR WORLDBUILDING DECK AND STORY BIBLE | Catch up on Readings & continue worldbuilding |
No Class ~ 10/21 | Media Lab Member Event CONTINUE YOUR WORLDBUILDING DECK AND STORY BIBLE | ||
MidTerm Presentations | Week 6 ~ 10/28 | Present World and World Bible; Present 3 POSSIBLE artifacts your world could produce. | |
Homework | Watch:
Post:
| ||
Clippings | Week 7 ~ 11/4 | ||
Homework | Watch: Read:
Play: Schedule: Office Hours to explore possibilities for final demo START PROTOTYPING!! |
| |
No Class ~ 11/11 | Veterans Day Holiday | ||
Homework | KEEP PROTOTYPING | ||
Mockups | Week 8 ~ 11/18 | In Class: | |
Homework | WATCH: ‘The Wandering Earth’ (ideally on Netflix if you can). Break down your project into component tasks and have clear & reasonable plan for build & work-timing Create a wireframe or slideshow or styrofoam or other prop-like artifact to evoke usage, visuals, experience, etc to share in class on 11/25. | ||
Convergence | Week 9 ~ 11/25 | In Class: | At least one maybe more Instructors meeting to converge on and commit to final demo goal |
Homework | KEEP PROTOTYPING!!! | ||
Building | Week 10 ~ 12/2 | Have a combo of something baseline working AND bold stretch-goal which may or may not quite work... | |
Homework | Make, Code, Grow! Concentrate on making, coding, growing … maximizing progress | ||
Final Demos & Deliverables | Week 11 ~ 12/09 | Share working demo(s) in class | Submit full documentation online |
Appendix 1
Connecting Science Fiction, Fabrication-inspired SF, and Speculative Futures ~ Far more than escapist fantasy or Saturday morning ray gun serials, Science Fiction has become the ambient ideaspace of our time. An author’s words or a director’s vision can inspire a generation of designers and engineers to work on the “Big Problems” of an age or to tread lightly as they wield the great power of science and discovery. From Mary Shelley’s Frankenstein to synthetic biology’s programmed life-forms, from Star Trek’s Communicator to the StarTAC Flip Phone, from William Gibson’s Cyberspace to the Internet of today, Science Fiction is a powerful medium for exploring ideas and prototyping futures.
At the same time, the design and inventive work happening in the research lab today will most likely only lead to widespread technological adoption and societal change 5, 10, 20 or more years from now. Examples of this from the MIT Media Lab alone include:
Andy Lippman’s 1978 Aspen Movie Map -- https://en.wikipedia.org/wiki/Aspen_Movie_Map -- which we recognize today as Streetview;
Chris Schmandt’s 1984 Conversational Interfaces which is akin to Siri or Alexa;
Thad Starner et al’s 1990’s vintage Wearable Computers -- http://www.media.mit.edu/wearables/history.html -- which prefigured Glass and various apps on smartphones;
Pascal Chenais’ 1995 Project Canard which exposed a dorm full of undergrads to mobile email and IM only seen by Blackberry and later smartphone users a decade later;
Finally John Underkoffler’s I/O Bulb & Luminous Room which imagined Smartbulbs in the mid-1990’s, devices which are only now becoming commercially available.
Underkoffler is particularly interesting in that he went on to advise the makers of the 2002 movie Minority Report based on Philip K Dick’s book -- http://ndagallery.cooperhewitt.org/gallery/25892015/minority-report-spatio-gestural-ui The resulting movie set in a nominal 2054 includes gestural interfaces, tracking & personalization capabilities, and user experiences which Kinect-enabled videogames and Nielsen audience metrics are already deploying.